Courses » COMS 4156: ASE

 

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Gameful Computational Thinking

Inspired by CS for All?  Eager to contribute?  The Programming Systems Lab, led by Professor Gail Kaiser, is building a collaborative game-based learning and assessment system that infuses computational thinking in grade 6-8 curricula.  Near-term projects involve: Tooling Scratch with additional game design features Expanding a visual assessment language and authoring environment based in Blockly […]

 

Toward Trustworthy Mutable Replay for Security Patches

Society is increasingly reliant on software, but deployed software contains security vulnerabilities and other bugs that can threaten privacy, property and even human lives. When a security vulnerability or other severe defect is discovered, a software patch is issued to attempt to fix the problem – but patches themselves can be incorrect, inadequate, and break mission-critical […]

 

Dynamic Code Similarity

“Code clones” are statically similar code fragments dispersed via copy/paste or independently writing lookalike code; best practice removes clones (refactoring) or tracks them (e.g., to ensure bugs fixed in one clone are also fixed in others). We instead study dynamically similar code, for two different similarity models. One model is functional similarity, finding code fragments […]

 
 

Text Book:

  • Head First Software Development by Dan Pilone and Russ Miles
  • ISBN: 9780596527358

Assignments:

 

This page will be updated to reflect any changes in the first two assignment.